03.09.06

Killer Tux J2ME Game

Posted in nokia770, programming, j2me, nokia, games at 6:39 am by moimart

One year ago I became interested in Java’s Mobile Technology. I had/have a Nokia 6600 and I wanted to develop something on it. I began programming a game that it became a game engine at the end. Later I dropped development because I felt tired of rendering characters. The last thing I made was the J2SE to create new maps. However, if you look through the code you can make a new one.

The characters are from Nicolas P. Rougier’s Artwork. Sources available on GNU’s site. The Killertux’s source code is 100% GPL and the scenario was painted with GIMP. I have just translated the code into English and added GPLv2 headers in order to protect it.
I don’t work anymore on it since one year ago. If anybody wanted to undertake it please email me and I’ll try to help you.

Developing on J2ME is limited. Nowadays, PSP, Nintendo DS, Nokia 770 are pretty devices to develop games on with good resolution and good graphics. Although J2ME makes easier to develop certain games it is not as powerful as, for example, SDL. I don’t find very useful a JVM on Nokia if we have the chance to develop powerful applications. Yes, I know, It’s more difficult, but the more optimized the code we run is, the better we can enjoy our precioussss.

KillerTux.jad KillerTux.jar